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Unity.Netcode.NetworkSceneManager.OnLoadCompleteDelegateHandler

Delegate declaration for the OnLoadComplete event View LoadComplete for more information

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate void OnLoadCompleteDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode);
Parameters#
TypeNameDescription
System.UInt64*clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)
System.String*sceneNamethe scene name pertaining to this event
LoadSceneMode*loadSceneModethe mode the scene was loaded in