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Unity.Netcode.NetworkSceneManager.OnEventCompletedDelegateHandler

Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events View LoadEventCompleted for more information View UnloadEventCompleted for more information

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate void OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut);
Parameters#
TypeNameDescription
System.String*sceneNamescene pertaining to this event
LoadSceneMode*loadSceneModeof the associated event completed
System.Collections.Generic.List\<System.UInt64>*clientsCompletedthe clients that completed the loading event
System.Collections.Generic.List\<System.UInt64>*clientsTimedOutthe clients (if any) that timed out during the loading event