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Unity.Netcode.NetworkLog

Helper class for logging

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public static class NetworkLog

CurrentLogLevel#

Gets the current log level.

Declaration#

public static LogLevel CurrentLogLevel { get; }

Property Value#

TypeDescription
LogLevelThe current log level.

#

LogErrorServer(String)#

Logs an error log locally and on the server if possible.

Declaration#

public static void LogErrorServer(string message)

Parameters#

TypeNameDescription
System.StringmessageThe message to log

LogInfoServer(String)#

Logs an info log locally and on the server if possible.

Declaration#

public static void LogInfoServer(string message)

Parameters#

TypeNameDescription
System.StringmessageThe message to log

LogWarningServer(String)#

Logs a warning log locally and on the server if possible.

Declaration#

public static void LogWarningServer(string message)

Parameters#

TypeNameDescription
System.StringmessageThe message to log