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Unity.Netcode.NetworkClient

A NetworkClient

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public class NetworkClient

ClientId#

The ClientId of the NetworkClient

Declaration#

public ulong ClientId

Field Value#

TypeDescription
System.UInt64

OwnedObjects#

The NetworkObject's owned by this Client

Declaration#

public readonly List<NetworkObject> OwnedObjects

Field Value#

TypeDescription
System.Collections.Generic.List\<NetworkObject>

PlayerObject#

The PlayerObject of the Client

Declaration#

public NetworkObject PlayerObject

Field Value#

TypeDescription
NetworkObject