Skip to main content

Unity.Netcode.CustomMessagingManager.UnnamedMessageDelegate

Delegate used for incoming unnamed messages

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate void UnnamedMessageDelegate(ulong clientId, FastBufferReader reader);
Parameters#
TypeNameDescription
System.UInt64*clientIdThe clientId that sent the message
FastBufferReader*readerThe stream containing the message data