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Unity.Netcode.ClientRpcSendParams

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct ClientRpcSendParams

TargetClientIds#

IEnumerable version of target id list - use either this OR TargetClientIdsNativeArray Note: Even if you provide a value type such as NativeArray, enumerating it will cause boxing. If you want to avoid boxing, use TargetClientIdsNativeArray

Declaration#

public IReadOnlyList<ulong> TargetClientIds

Field Value#

TypeDescription
IReadOnlyList\<System.UInt64>

TargetClientIdsNativeArray#

NativeArray version of target id list - use either this OR TargetClientIds This option avoids any GC allocations but is a bit trickier to use.

Declaration#

public NativeArray<ulong>? TargetClientIdsNativeArray

Field Value#

TypeDescription
System.Nullable\<NativeArray\<System.UInt64>>