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Boss Room 0.2.0 is live!

Lori Krell

Lori Krell

Unity, Senior Tech Writer

Thank you for your continued support for MLAPI and the Boss Room Small Scale Co-op Sample! We have released a new v. 0.2.0 release of Boss Room, using 0.1.0 experimental MLAPI.

In the past month, the team has delivered new features, optimizations, and numerous fixes and changes including the following highlights:

  • Updated and introduced various hero abilities, such as: Archer’s PowerShot which accounts for a duration that a key is pressed for or Rogue Dash that teleports the player to a target spot - to learn more about how to handle teleport-like abilities in a networked environment, please check out the DashAttackAction.cs - as well as Implementing a better cooldown solution and calculations.
  • Introduced static scene NetworkObjects, as well as implementing a ScriptableObject based event system to encapsulate events inside assets.
  • Increased the overall GPU performance of Boss Room by disabling GPU Skinning, enabling GPU instancing, turning off Cast Shadows for various prefabs, and more optimizations.
  • Updated the user interface in many places and refactored the Action Bar code to increase the extensibility without the need of having to manually modify the code in multiple areas.
  • Updated our GameNetPortal to properly handle Per-Connection state on client disconnect and Player connection if they experience a game-level connection failure - you can check out the ApprovalCheck function in our ServerGameNetPortal.cs.
  • Fixed various known issues from the previous release.

Find all details in our changelog and download the release from GitHub.

Have questions? Chat with us in the Multiplayer forums and Discord in the #dev-samples channel.

Boss Room docs are live!

Lori Krell

Lori Krell

Unity, Senior Tech Writer

You saved the date, and now Boss Room is public and live April 7, 2021!

Boss Room leverages the new experimental netcode package to bring up to eight players together to defeat imps and a boss in this adorable vertical slice of a cooperative RPG dungeon. This small-scale cooperative game is built to teach you the underlying networking patterns and concepts behind a multiplayer game of its genre.

The Boss Room project equips you with all the project files and assets you need to explore the creation of a small-scale cooperative game packed with playable characters, enemies, and a boss. As Boss Room is being developed, tutorials on the different aspects of networking the sample will be written for developers right here on our live documentation site – so stay tuned!

Boss Room

To support this release, we provide getting started, tutorials, release notes, and more!

Visit and ⭐️ the Boss Room: Small Scale Co-op Sample GitHub repository. When downloading, always get the latest release from GitHub. The project also welcomes contribution.

If you have questions and want to connect, check out the Unity Multiplayer forum or join us on Discord. We have channels for announcements, support, documentation, and #dev-samples.

Game on!